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Play Money Coins and Notes

Play money is a more interactive way to teach students the basics of addition, subtraction, multiplication, division, fractions, and place value. These fake play money notes and coins range from 10c to $100 and showcase the real-world applications of learning numeracy.

The Magnetic Play Money combine the subjects of maths and magnetism, helping yo4ur children gain an understanding of science and numeracy.

With this double-sided magnetic play money (notes and coins), teachers will have a demonstrational device to use while students have fun participating in hands-on learning.

12 Items

More About Play Money Coins

Our play money coins include 5c, 10c, 20c, 50c, $1 and $2, and the colourful notes include the currencies of $5, $10, $20, $50, and $100. The money set (coins and notes) include $5, $10, $20, $50, and $100 notes. If you are looking to buy in bulk, try using our massive Coins and Notes Tray which comes with individual compartments for each currency.

In the classroom, play coins and notes can be used alongside the Calculator Cash Register. This encourages children to think creatively about selling an item, using clear communication skills, and having fun when applying math. Alternatively, you can purchase the Classroom Shop Kit which includes all the resources to set up a pretend shop in the classroom.

Play Learning Ideas

Think Bigger, Spend Bigger

To teach your kids about the basics of trading, try giving them a daily budget of pretend coins and notes along with some vegetable counters and fruit counters. They can assign reasonable value to the counters and then practise trading for play money.

Count to it!

In a group, try mixing all different kinds of coins into separate piles for each player. On three, every player must sort their coins into piles based on currency and colour. The first person to finish sorting their money is the winner.

Fraction Action

The notes are a great way to ask fraction-related questions. For example, what is 20% of this $80 note? When setting up a pretend shop, students can apply discounts to products as a way of incorporating fractions into the game.